Hi there, as the title says, when I use SkeletonGraphic with a CanvasGroup Compatible Materials, some additive slots of the animation rendered incorrectly.
The above chest is rendered correctly, with SkeletonGraphicDefault material, PMA Vertex colors enabled.
The bottom chest is rendered incorrectly (the light emitted from the chest is darken), with a custom material whose CanvasGroup Compatible checked and PMA Vertex color disabled.
The version I'm using is spine-unity-4.1-2023-07-19
image is exported with PMA enabled.
Note: I did disable PMA Vertex colors
Here is the Unity project to reproduce this problem:
Here is the animation I'm using: