The size of the character in the project has been adjusted to become larger, and the subsequent production will be made with this larger size, and the previous animation skeleton is based on a relatively small map size, how can the overall skeleton proportion be enlarged?
I tried to scale the root node, but the attachment size under each bone also increased, which would cause the skeleton to still match the original small size map after scaling, but not match after I replaced the large size map.
I also tried to reduce the scale value of the attachment and then replace the large map, which could achieve the original effect, but it would cause great inconvenience to the subsequent production of other skins, and it would be troublesome to ensure the same scale value when making the special bones of other skins in the future.
May I ask if there is a better way