Thanks for the quick reply Nate.
Sorry with "node" i meant "slots".
So for example a slot for eyebrows, head, upper arm, etc.
So each layer is named in the json for every animation, while ideally it would only have information for the alterations/changes compared to a base pose.
This would save alot of information in filesize but especially in processing the json.
Indeed the as3 part is handy, but we still have some projects using it.
So it seems the minimise isn't going to be an option.
But'this would only improve the loading part, the processing would still be as long.
One solution for us is to remove any unneacesary keyframes, but with 6 spine files with each those 200 animations, that's alot of work; And the result is limited.
Do you see any other solution and/or is the solution about optimising the output for each Slot an option?
With kind regards,
Dennis Korf
Youdagames