@GambitAnimating Thanks for sending the updated files. The problem seems to be tied to the foot_l
and foot_r
bones having Inherit Rotation
disabled and at the same time being scaled -1 in X direction. This seems more like unclean skeleton setup and not like being done on purpose, so this should perhaps be cleaned up anyway. After enabling Inherit Rotation
and setting X Scale to 1.0, everything displayed correctly when re-exported and played back in Unity.
I've opened a ticket here for this issue for you to subscribe:
EsotericSoftware/spine-runtimes2419
Unfortunately I'm afraid that since due to this scenario being an edge case and skeleton baking not being recommended to be used, we won't get to fix this issue in the near future. Especially with the new 4.2-beta release, we have to attend more pressing matters currently.
Until this issue is fixed, we highly recommend cleaning up the skeleton setup according to the text above.