Been a hot second since I used spine but I created a new project, installed the latest Unity runtime, installed the URP shaders normally.
I dragged in my skeleton but the shader slots reverts to "NoRender Material". While the Skeleton Mecanim script is active, it doesn't allow me to change the material on the mesh renderer. Also one of the URP shaders fails to compile
Shader error in 'Universal Render Pipeline/Spine/Outline/Skeleton-OutlineOnly': Couldn't open include file '../Include/Spine-Input-Outline-URP.hlsl'. at line 52
Any advice?