Suppose I create a 60 frame animation in Spine.
What happens when Unity runtime frames are limited to 30, 60, 120FPS?
Will the Unity-Spine plugin fit the frame rate by modifying the pace size of the sampled animation curve?
For example:
When Unity is 60FPS, each step is frame 1, frame 2, frame 3 ...... frame 60 of the Spine animation.
When Unity is 30FPS, each step is frame 1, frame 3, frame 5 ...... frame 59 of the Spine animation.
When Unity is 120FPS, each step is frame 1, frame 1, frame 2, frame 2 ...... frame 60, frame 60 of the Spine animation.
Or will it fit the frame rate by stretching the original animation?