Hello, I'm an animator with an intermediate knowledge of Spine working with engineers to implement prefabs that I make for implementation. I'm hoping to narrow down what could be the issue with a skeleton at runtime.
Issue: The right eye of this character is not performing at runtime as it does in Spine, as well as the animation preview in Unity.
This is her with the right eye correct in Spine:
And the same skeleton in Unity showing parity:
But a runtime across several animations, her right eye seems to be lacking coordinates or transforms:
Could there be issues with my key framing in Spine? Is it export settings, or import settings in Unity that would cause the preview to show fine but not in game? Thank you so much in advance!