@dawikiki Thanks for sharing the screenshots and for the additional info. This is a good example where a screenshot is much better than a text description, since you described the result to be blurry, however it is pixellated (and badly sampled) instead, and not blurry at all.
What is strange is that I can see compression artifacts in especially the left image (around the hair), did you perhaps capture the screenshot as jpg or in any compressed format first before uploading it here? If so, please always be sure to avoid using lossy formats when capturing images and e.g. use png instead.
Anyway, if you're using the same texture for both the RenderTexture
and the SkeletonGraphic
component (and not a copy of it), then it could be due to material settings (perhaps pixel snap
being enabled, snapping to the wrong resolution). Which Material are you using at the SkeletonGraphic
component, could you please share a screenshot of the SkeletonGraphic
component as well, and also share inspector settings of the used Material (which should be SkeletonGraphicDefault
)? If it's using SkeletonGraphicDefault
and it is using the shader Spine/SkeletonGraphic
, could you please send us a minimal Unity project which still shows this issue? You can send it as a zip package to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context, then we can have a look at what's going wrong.