• RuntimesUnity
  • I want to check the load rate directly due to the addition of Vertex.

For one object.

When there are 200 objects.

This is the result of the Unity-based load test.

You can see that the load increases from 200 spine skeleton objects, and the number of vertexes is about 800. In the case of a normal development environment, I wonder how many Vertexs are optimized.

  • Harald ha risposto a questo messaggio
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    kayomomo2023 In the case of a normal development environment, I wonder how many Vertexs are optimized.

    I'm afraid I don't understand this sentence. Could you please describe your question in different words? Did you mean "how many vertices are optimal" instead of "optimized"?

    In general it is always recommended to measure a test scene which is as close as possible to your actual scenario on the target device.