@Misaki @Harald
I want the root
bone on my firearm to follow the holder-primary
bone of my character.
I followed the steps above but sadly it does not seem to work.
I did the Add Skeleton Utility
on both character and firearm Skeleton Animation
s.
I added the BoneFollower
Component to the root
bone of my firearm:
*SPINE View
being the character's Skeleton Animation
But sadly the weapon does not follow the hand, did I make a mistake here?