层次结构中的每个“SkeletonUtililityBone”都可以设置为“Override”或“Follow”模式。 您是否可能将它们全部设置为“Override”,然后用转换的位置覆盖该位置?
Each SkeletonUtililityBone
in the hierarchy can be set to mode Override
or Follow
. Have you perhaps set them all to Override
, which would then override the location with the transform's location?