Hey just bought Spine this week and been playing around with it, I use Aseprite to do my art and was working on a fishing game, but then decided after watching all the how to videos, and general animators telling me to start with something standing or a ball I made this out of a Kobold I touched up a bit. learning a lot about what layers I need and all that fun stuff. Anyway, done rambling for now. Here they are.

Also hello I probably should have made a hello post or something. I'm not vary good at this web form thing. (I think I finally understand discord XD.) Anyway wanted to say that Spine is great I can understand it I've always had problems with like game maker and what not but I can actually know what is happening with Spine, this is why I'm not the programmer. I'm saving up for the pro version because the mesh thing looks really helpful also paying you more money.

Just realized that the white of the web form makes his horns invisible hm, probably should have given them a background.

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Welcome to Spine! It's a very nice Kobold. 😃 It does make more sense when the horns can be seen (by clicking this, depending on your browser).

If you have a medium to large project, the more planning you do up front, the smoother everything will go. That covers how your projects are setup and how you'll customize you skeletons. I suggest early on to write a script to export all your project files in one go. That way you can be sure all your exports are up to date, you'll save tons of time versus manually exporting, and you'll need to re-export everything when you upgrade to a newer Spine version in the future. Having an export script is best and it can be integrated into your application's build process.

While meshes are great, Essential has all the basics and gives a whooole lot more flexibility than frame-by-frame images. Sometimes people get carried away with the many extra features and forget the basics. I like this (mirror of an) article where all the animations are done with Essential:
http://esotericsoftware.com/files/Gamasutra-Carlos-Cavalcante-Tips-to-create-funny-and-juicy-character-animations-with-Spine-basics/

Eh even if I don't use it you guy/gals are amazing for making a program I can understand. So probably going to buy it anyway, I used the script to export to Spine from Aseprite and then we were able to get it into Unity so that was nice. I just have to figure out what art we need to make to make a skeleton as I kept starting to animate and then going oh this should be two bones and had to chop it into more layers in Aseprite. But given that the original sprite was one layer in Aseprite when I started was a fairly strait forward process. Just never had to draw for skeleton animation before.

Also, it is way faster than frame by frame in Aseprite. I didn't do any squash or stretch on this one was just testing bones and skeletons. The fact that I messed around for one day and made this is why I'm going to pay you more money. It saves so much time.

Edit: Also, The videos are so helpful for me, I always get lost with just word documentation.