IndieDoroid Hi Harald Can you give me some suggestions? Spec \metallic maps are causing the character to go white, when inside light probes. π’ Do you know what I'm doing wrong? I sent you an email with the project.
Harald Sorry for the troubles and thanks for sending the reproduction project, we received everything. We will get back to you as soon as we've figured out what's going wrong.
Harald We have just fixed this issue on both 4.1 and 4.2-beta branches. New Spine URP shaders UPM packages are available for download here as usual: https://esotericsoftware.com/spine-unity-download Please let us know if this resolves the issue on your end as well. Thanks for reporting! Issue ticket URL for later reference: EsotericSoftware/spine-runtimes2256
IndieDoroid Shoot.. Sounds like I definitely need to update to 4.1 now π Once I've updated and migrated everything to Unity I'll report back Thanks for the fix!