Hello everyone !
I'm doing an export with texture packer (with 2 separated folders) but once I open it in Unity, I got pink boxes instead of normal textures.
Exporting basically my animation works, so it's not a .spine problem I think.
I heard it could be a problem of differents names between the atlas and the skeleton but when I try to have same names (example : skeleton.atlas, skeleton.json, skeleton.png, skeleton.png2, etc...), the mix (= the animation) is empty in Unity.
this is the differents stages of my export :
- first I export the skeleton, "power of two" checked in my settings (otherwise I have no mix in Unity (?)).
- I delete all the .png
- I use texture packer, exporting a folder named "x" then a folder named "y"
Then I loose my textures in Unity.
I've surely forgot something, so if you know what it is, please tell me. I tried a lot of differents settings and nothing work : (
thanks !