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Hi! This is great!
Your portfolio looks awesome 🙂

I've been programming professionally for 12 years (usually web and backoffice things), for me doing something like this game is a great way to relax after work and trying something new and learning along the way. But animation and drawing are definitly not my strong points so I really need help on that front. I am working on this game as time permits which is usually ends up being 5-10 per hours per week. My linkedin: https://se.linkedin.com/in/berfenfeldt

The game is coded in C# and Monogame, Spine has runtimes for that which should make it fairly easy for me to implement anything you do (if spine is the tool you want to use).

I'm primarily hoping to get help with getting player characters in the game, but if you want and think its fun then there are all kinds of things that need to get done such as weapons and scenery.

As for the player/soldier, I'm picturing a 2D soldier with a somewhat realistic appearance, something close to this but with more Halo armor inspiration. The game will have shields and jetpacks which might be easier to incorporrate/explain with some sort of exosuit type thing. But I am in no way set on this and if you have a better idea I'm very open to trying it.

Right now the following things can be done by the player:

  1. standing
    jumping
    running (no walking atm)
    sliding
    falling
    ducking
    jetpack

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In the long run it would be fun to publish the game and get people to play it, but I really havent thought that far ahead yet.

How do you want to proceed?

Hi Syntax,

That's great. It seems like what we should do is prototype a concept for animation tests. Once we get close to a sketch we like, we can start polishing the design and work on the animations at the same time. Spine is flexible that way and will really help on iterations.

Has mention above I use Spine for animation and I'm comfortable with clean vector art (Flash) or more detailed art (Photoshop). I think from what you showed me Photoshop would be the way to go.

One thing that's important with detailed work in 2D is to make sure it reads well.

I can only provide a few hours weekly also but I think this can be fun and the more we do the more we will want to create.

So I'll start with sketching out some designs and we can touch base once or twice a week?

Also if you want I would love to create other things like backgrounds, fx's, UI's...Lets just start slow with the animations and see how well things progress 😉

I'll add you on LinkedIn

Kind regards,

Brian :handshake:

Sounds great. Looking forward to seeing what you come up with 🙂

22 giorni dopo

Hi!
Hows it going?

I'm currently working on the inventory and spawning screen (where you choose your loadout) which is basically alot of behind the scenes coding with not too much to show 🙂

Hope I'll have something which can be tested during next weekend.

Have you had time to work on any of the graphics?

Kinds Reagars /Jens

Hi Syntax,

That sounds great. I apologies for being extremely quiet. I was in transition between two jobs and it took most of my time.

I'll try to give you something you can test soon. At the latest next weekend 26-27.

😉

Regards,

Brian

Sounds great!
Even if you don't have time to animate just getting body parts for a player armor would be awesome.