Hi there,
I have a few quick questions about the job ad you just posted.
Will all art assets be provided or will new ones be needed to fit the animations you're looking for? What kind of budget do you have in mind?
I'm an animator with 14 years experience in tv and games. Mostly Flash but I started with Spine about a year and a half ago. I'm familiar with both simple rigging(paper doll-like animations) and more complex work like emulating 3D movement with flat 2D elements.
You can check out some of my work here.
https://www.dropbox.com/sh/toa1migoctz511p/AADGT-4XzchAitCXEwm79EFza?dl=0
If you'd like to see a bit of my Spine work I have an in progress character with more complex rigging. It's for an action platformer game but the artwork is quite large and detailed and I've rigged it for subtler movements like breathing and slight body turns/twists.
I don't have a video of it up online at the moment but if you can give me an idea of what you're looking to see(rigging?) then I can put together a quick video example, or we can chat over skype and I can screen share.
I hope I'm the right guy for the job