Hello, in documentation you have
rotate keyframe attributes:
angle: The bone’s rotation relative to the setup pose. Assume 0 if omitted.
here is a part of dragon animation json file
"COG": {
"rotate": [
{
"time": 0,
"angle": 0,
"curve": [ 0.456, 0.2, 0.422, 1.06 ]
},
{ "time": 0.3333, "angle": 23.93 },
{
"time": 0.6666,
"angle": 337.8,
"curve": [ 0.41, 0, 0.887, 0.75 ]
},
{ "time": 1, "angle": 0 }
],
as you see on 2d step you have angle 337.8 to relative position which means almost the whole turn, And it breaks animation.
I assume that i should check this angle if it's more than 180 degree i need to take 360-VALUE negative value, otherwise original VALUE.
Am i correct.
If yes, that's need that in spine is not possible to define 3 turn around itself for one step.
Thanks.