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  • Exporting multiple animations simultaneously

Hello all! Took a look around here and the web and couldn't find a way to do what I want - I am animating a scene right now that has several parallax backgorund layers with different looping animations contained in them. I would like to export a video of all animations playing simultaneously (i.e., a video that looks like the preview window's output, where all animations are layered on top of each other and looping seemlessly with each other). The reason for doing this is to show the final combination of animations to the client for approval. However, when selecting the "all" option in the export screen it just plays through each animation sequentially, one at a time.

Is there a way to export video of all animations running in parallel, without having to copy and paste all the keyframes from each animation into a single file to get them to play together?

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Unfortunately, it is not possible to export the result of combining multiple animations as a video file directly from Spine. The process of combining them using a Spine runtime and exporting the result as a video is required. Most runtimes require writing code, but when using Unity, it is possible to combine and export animations without writing a single line of code using the Timeline extension. We have previously published a video tutorial on how to do this, and we hope you will find it useful:
Blog: Combine animations in Unity using the Timeline extension

Ahh dang. Well, thanks for the help - I'll look into doing that. It would be nice to add a combine animations feature for a future update but understand that it's not really a priority for most people.

Ah, I forgot to add this. We have already received several similar requests and have the issue for adding the feature to export combined animations from the Spine editor on our roadmap:
https://github.com/EsotericSoftware/spine-editor/issues/371
We cannot answer exactly when it can be implemented, but just wanted to tell you that we have plans to add it.

oh that's great. Thanks for the info!

Just to clarify, do you have the various backgrounds in a single spine skeleton or in multiple skeletons? Because in the latter case, you already can do this.
And if it's the first case, you can circumvent this limitation by duplicating the current skeleton several times and activating the correct animation for each (you may also need to hide/delete some stuff if it covers the other skeletons but it should be fast to do)

When exporting the video, make sure to check Together for Skeletons and it should work!