Hi, I'm DevGrain, the developer of the plugin named
'SpinePluginImplement'.
https://github.com/GGgRain/SpinePluginImplement
Official support : https://discord.gg/DzNFax2aBS
This is a plugin that extends the official spine plugin for Unreal Engine and supports some of the features that original spine plugin doesn't support; examples :
Physical Animation
Rigging System With Unique Editor ( Physics Bodies, Constraints, etc)
Root Motion System
Terrain IK Adjust System
Ragdoll Simulation
Level Sequencer Animation ( You can create an animation in editor with level sequencer )
Improved Animation Track System And Auto Empty Animation Handling System
I'd already posted a short video for the plugin on the forum before :
http://ko.esotericsoftware.com/forum/A-Short-Clip-For-My-Own-UE4-Spine-Plugin-Extention-17420
For some reason, I decided to stop developing the plugin and the game related with the plugin, and started to focus on some other projects for now.
And I thought it is such a shame, because if this plugin get more polishing then it might be one of the best spine system out there. (Even though the system is nasty because it was initially designed to be used personal purpose only)
So I simply decided to change it to a open source project, so any devs can share their opinions and improve the plugin!
I also will constantly update some of the old and confusing part or some bugs of the plugin to be much more clean and easy to use, please take your time to see what we are doing in this repository.
Sincerely,
DevGrain