I have a character skeleton which is similar to Stretchyman. when he is on land he walks with IK and skeleton utility ground constratint. however when he is diving in the water i want his legs to animate dynamically at rutime, his legs following freely behind the whole body in the 360* direction he sweems (like a rope or chains being dragged on a flat surface).
A similar issue I am facing is with his hair: i want his hair to move around dyncamically to his motion, except of specific animations in which i want to animate his hair menually.
the best solution for dynamic movement I have found is by using spring bones:
I intended to use spring bones on the override bones and activate it when the character is in the water, however, as the bones are following the path at unity-spine runtime, the bones override won't effect the bones. same is for the hair.
I will be glad if there is a solution for the problem or even a better way to implement the scenerio. any help would be highly appriciated! 🙂