Hello, we have some performance issues in Unity relative to some Spine functions. I didn't find anything useful on the forums so I'm asking you for some help. Do you know what could causes this and how I could limit those calls?
The performance spikes arrives early in the game when there is 1 spine animated character and maybe 10 enemies max ingame. I made a build and link the profiler with it.
So I tried to reproduce the issue in a blank project, to reproduce this you can download the zip attachment.
Import Spine Unity package 4.0. test if the scene with the character works ok in the mainScene and then make a development build with deep profiler attached. You should see the spikes like in my screenshots.