I am trying to find a way to fade the color/alpha of a slot over time. is there a built-in method in the runtime API for unity to do this? Currently, I am using the solution posted in the photo which achieves the result I want for the alpha. But the ultimate goal is to be able to do this with the color of a particular slot
var slot = skeletonAnimation.skeleton.FindSlot(slotName);
Color randomColor = Random.ColorHSV(0f, 1f, 0f, 1f, 1f, 1f, 1f, 1f);
This also works in changing the color but I want it to fade into the random color over about a 2 second time period.
Is there a method to control the time within the spine API?
Thank you in advance