Hi, my team and I run into a problem where some images from our .json file turned out in different resolution and their mesh are deformed from the original when we imported it to Unity. The image attachments below should explain it.
I also want to mention that this project is a dress-up game. There are three different objects: bra cups, harnesses, and corsets. Each objects have 4-5 different types. We animated each objects with the model body attached in Spine Editor before separating them in their own skeletons and skins.
The animation is solely done by mesh deformation, with no bones used.
Mesh is not shared between skins, so, Bra Cup 1, 2, etc. have their individual mesh their shapes are way too different to share one mesh. This also applies to the other objects.
Then we exported each skeletons to their own .json file before importing it to Unity. Everything works fine save for the bra cups that looks deformed, and the last bra cup on the right even has another bra cup bleeding into it.
Can anyone help me with this one, please?
Thanks in advance!