By animation, I mean Skeleton Data Фsset
located on the stage, which with regards to sprites, I mean a regular 2D sprite, not related to the animation spine atlas.
What exactly do I want to get. Let's say we have a skeleton of a car on the stage, and there is a separate sprite of it, when I click, I change the sprite to the spine skeleton. They have a difference in size, and I would like to make the transition invisible, without adjusting each sprite to fit the skeleton of the car. I heard that the spine has this function of mixing the sprite with the skeleton, that I could mix the skeleton with the sprite, thereby achieving a smooth transition effect.