I understand that sometimes the reset button doesn't solve everything, but I'm still not sure of the usefulness of the function, as I have never felt inconvenienced by not being able to move multiple constraints at once.
Sorry to keep asking, but I would still like to know more specific examples in which moving multiple constraints is needed. So far, in my opinion, if the reset button doesn't work well, then adjusting the order method of the reset button needs to be fixed. Because even if moving multiple constraints could be made, it would still be a hassle to adjust manually.
For example, bone27-bone36 in the above figure, in the case of automatic sorting, the value increases in positive order, while the bones of the animation are exactly the opposite. All positions need to be changed manually. In this case, automatic sorting cannot be used. When the constraint value needs to be changed frequently in the animation, it is obviously more intuitive to sort according to your own needs.
It's a bit similar to the automatic backpacker function and manual backpacker function in the game. Obviously, sometimes the order of self sorting is more suitable for your own operation habits. :smirk:
Please add this function.