Hi there
My company has bought a couple if licenses for your wonderful software, we're creating a series of animations, and everything has been going great so far.
Unfortunately we've run into a major issue after we started animating the scale of some of the bones in our our setup. Even though inherit scale is set to "off", any children of a given bone still scale with that parent bone when we scale it, and it really breaks our animations. I took a look at the json-data, and inheritScale is indeed set to "false" for every single bone in our skeleton. I've verified the issue with the Turbulenz rendering engine and the Pixi.js runtime, so it looks like the problem is in the JS-runtime. The animations looks just fine inside Spine and when we export them as MOVs.
Can it be something in our animation setup? Or is there a bug in the generic runtime?
I guess we could counter-scale the child bones with the same amount to prevent the issue from happening, but that workflow is extremely complicated, and I'd rather not have to do that.