Hello!
I have got a problem with using a Spine animation for UI objects in my project.
I do not know why but "starting animation" doesn't work when I click play button, moreover it still doesn't work when I try to start it through the code.
The only way when it works is when I during the play mode(Runtime) change "SkeletonDataAsset" field on some other asset and then return the first one and I could do it only by hand.
So the question is why is this happening? What could be the reason? And how could I solve it?
Maybe the export is incorrect, maybe Unity preferences? Somebody knows?
P.S. here is a video with my problem