I was wondering what is the best practice when it comes to exporting spine assets.
I have a sprite who has a general skin. Let's say 2 skins a cat and a dog skin. Each of these skins has multiple angles when they are moving, for example their back side or their side portrait. 6 angles to be exact.
Then I want to have attachments that also have angles to them. I want to attach those attachments to let's say the hand or feet region on my sprite.
How do I go about this? Is something like this even do able?