I've been searching the internet "esoteric spine transform constraint separate skeletons" or in the forums with "transform constraint" maybe that's not the right term.
I'm wondering if it's possible for a human style skeleton to be attached at runtime to a platform style skeleton. The platform motion would then affect the humanoid with their feet planted but momentum up through the body depending on how fast or slow the platform moves.
Is that only doable if the two are in a combined skeleton?
Thank you for your time and insight!