Hello,
I encountered a weird bug... I'm not sure if it's in Spine or Unity, but I would guess Spine. I have a particular animation clip which I'm able to smoothly blend out of, but when I try to blend back into it, it just does a hard snap into position.
Attached is a Unity project which demonstrates the problem. I'm using 2021.2.6f1. It seems like the "idle" animation clip is the problem (the top Animator demonstrates this) since I can blend back and forth between "stand up" and "stand idle" no problem. I included the original Spine file in case that sheds some light.
Any idea how I could work around this problem?
Thanks!
-Sebastian