Expanding on more animation tracks and skins add another dimension of complexity. I will need to figure how to expand on those features.
It would be useful if it could be used to switch from the default breathing animation to another, or to switch facial expressions.
Yes, it would be useful to be able to use more than one skin, such as one for costumes and one for expressions or postures, since skins can be used to change facial expressions and postures using constraints.
It will probably a good idea to get animation and skin properties their own sections in the future. They are getting too complicated to be used as a single input setting. If this keeps up, I will end up with a Spine visual programming web application. :scared:
I was hoping to soft cap the amount of animation tracks and skin layers. If I follow your suggestion, everything would need to be uncapped ( or until you web browser crashes :p ). So far I am using 20 something animation tracks just for face tracking.
On a side note, this topic got so many views within a day. I checked my itch.io stats and there hasn't been that many downloads on the test model. So many lurkers among us or it is just you, Misaki. :o