Hello!
Thanks for checking out this thread
I need to implement the feature that if I press the button,
the character which is currently playing the IDLE animation should immediately play
Attacking animation.
I've code some stuff but what I am seeing is that
if I press the button, there is some interpolation to the 1st frame of attacking animation,
then it returns to play idle one. Without playing the attacking animation.
So here are the questions
1) Is there any way that I can immediately switch the current animation to another when I
press the button?
2) What would be the best practice to make the animation respond to the keyboard input that
the user give in Unity environment?
Thank you so much in advance!