@wiige FYI: We have recently added automatic layout scaling functionality to the SkeletonGraphic
component, and thus added some documentation lines explaining the additional parameters.
The diff can be found here:
https://diffy.org/diff/e16cdd9556769
(Note: the first two sentences of *Match RectTransform with Mesh*
are unchanged, just the following line was added at the end:
"This option is grayed-out unless Layout Scale Mode
is set to None
or the Edit Layout Bounds
toggle button is set to edit-mode."
We hope that it helps users create a nice UI with Spine more easily 🙂.