I attached a file to show the problem that I'm having with the blending modes.
The blending modes in Photoshop and Spine2d looks the same, and I'm expecting to have the same result in the canvas rendered with webgl. But unfortunately there are some problems.
I'm assuming because the backgroundColor of the canvas player is set transparent == 0 == Black and that's why it is not working. But do you guys think there is a workaround for it?
Here are the export settings from Spine2d