I am currently using Spine for LibGDX for my game development.
I want to utilize the new 'tint black' functionality for more variation in my enemies.
I use SpriteBatch all over the place today - so the question is: can I simply replace all SpriteBatch calls with the new TwoColorPolygonBatch and I'm good to go? Or do I have to maintain two different sprite batches - one for Spine actors and a different one for everything else?
What are the performance implications if I were to use TwoColorPolygonBatch everywhere?