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Animations behave incorrectly when using Binary export
Hi Spine team,
I'm currently facing an issue in Unity, when I export my character as JSON everything works fine, but when I export it as a Binary file then the animations look all over the place, for example take a look at the following side by side comparison from the animations running in Unity:
This happens in other animations as well:
Strangely, the "fall" animation is the only one that looks as expected in both cases. I tried exporting the Spineboy example as a Binary file and everything seems to work fine so this must be something specific to my Spine project (I have sent an example project to the contact@esotericsoftware.com email).
Here are the export settings I'm using for the Binary file:
Spine Editor: 4.0.07
Spine Unity Runtime: 4.0 updated 2021-07-14
Unity: Issue happening in both Unity 2020.3 and 2021.1
Oh dear, sorry for the troubles! Thanks very much for reporting, we received your reproduction package and will get back to you as soon as we have a bugfix ready.
Issue ticket URL:
https://github.com/EsotericSoftware/spine-runtimes/issues/1928
No problem, thank you very much!
Now fixed in Git for all runtimes!
A new spine-unity 4.0 unitypackage with the bugfix is available for download:
Spine Unity Download: spine unity 4.0
Thanks for reporting!
Tested the new package and my animations look good now, thanks for the very quick fix!
Thanks for confirming!