Hi,
I was wondering if anyone could shed any light on an issue I'm having.
We are wanting to make some bones dynamic and act as floppy hinge joints. However, when we rotate the parent it seems to go absolutely haywire and stop responding as it should.
To give context this is a "ball" and players will hit this "ball" between each other in various sports modes so the rotation is driven by physics. So we want the neck of the giraffe shown in the video to be a hinge chain but this will mean that everything else is driven by physics. we want the neck to be floppy no matter which way the parent is rotated.
This video shows the problem a little more:
https://www.youtube.com/watch?v=z6nRQdB-6mk
Please send halp!
Is there any way we can set up a 2d hinge chain with a spine asset, add physics to the parents so it can rotate and ragdoll about and then have the lovely floppy hinge chain on the neck without the bones going wonky?!