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I have a Character Arm that I set up with a chain of bones constrained by a path, which is controlled by an IK, similar to this video:

https://www.youtube.com/watch?v=BVH1Xvg9uvA

It took me some time to set up the mesh vertices and everything so that the Arm would move smoothly, but now I would like to duplicate this to be used as the other Arm as well (since they are identical, just flipped). I tried duplicating everything but for some reason it doesn't work. I select all the bones, the IK, image for the Arm and the Path, but when I duplicate it all gets messed up and it's hard to make sense of it.

Is there a convenient way to do this, or do I have to make everything again for the other Arm? Thanks!

Erika ha scritto

Hello,

The trick is to parent the structure to a main bone, and duplicate that bone, then recreate the constraints which cannot be duplicated (this feature is planned but not available at present).

please look at this video for a reference:
https://www.youtube.com/watch?v=67Lk-EZbNG4&list=PLwGl7Ikd_6GTpd2PnWqqIZVsqotxtrtaE&t=910s

Awesome, thanks for the video, the flipping idea for getting the transform is genius! The only thing I had to do manually was add the IK again and rebind the bones for the path and mesh.

Regarding the mesh creation, can you explain what is the difference between those yellow/orange wires you get when holding the mouse click between two vertices, compared to the normal white/gray wires?