• Unity
  • SpineAnimation property, highlight incorrect animations?

When I use a script on another creature, that has some animations in common, or maybe none, it still looks like the choices are valid. Notice the image, where "idle" with all lowercaps is selected, since the last SpineAnimation had it.

Is there a way to highlight these, like mark them red, to indicate that the animations doesn't exist?
I couldn't find the SpineAnimationProperty in the code somewhere, is it editable?

Thanks!

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  • Modificato
4 giorni dopo

Thanks Harald, I'll keep that in mind if we decide to implement it ourselves 🙂

You're welcome. Sorry that our schedule is a bit packed currently. 🙂