Hi,
is there a way to disable Timelines?
Scenario:
We have a Character which can hold multiple items. (Sword, Stick, etc.).
If a Character interacts with an Object an Animation is played. It is the same Animation for every Item. The Items are also animated during the interaction Animation. (Stick bends, Sword vibrates). Every Item has a different Slot, and different Attachments get set in the Dopesheet while the Animation is running.
So I want to disable all Item Timelines (especially the Attachment Timelines) for all Items the Character is not holding at the moment.
Of course I could modify the Runtime myself and add a bool to the Timeline Interface, which is then checked when updating the Animation. But I'm not a fan of modifying the Runtime due to update problems when a new Runtime is out.
Thank you ๐