Hello. I'm trying to get a Bone's World Location to attach an actor to it. I was following the blueprint from a post on this forum:
( SpineBoneFollower Component Only Accepting Map Actors )
For some reason, the location only seems to update based on a starting point. If I run around the level, the numbers will change, but they seem based only on the original location of the bone. If I hold still, they don't react at all to the idle animation. I would think the numbers would change with the slight movements of my character.
When running left and right, the X value is the only number that changes, even though the bone is bouncing up and down. Attached is a screenshot of my Blueprint. Any help is greatly appreciated.
-Ben