I'm very sorry I must use Google Translate. Hopefully you can make some sense of the translation!
非常抱歉,我必须使用Google翻译。 希望您能对翻译有所了解!我会先写英文,然后再写中文。
At runtime, a skeleton has two skins:
1) Skeleton skin
is usually the skin you want to some other skin. This is equivalent to selecting a skin in the Spine editor.
2) SkeletonData defaultSkin
contains all the attachments that aren't in a skin in the Spine editor.
在运行时,骨骼具有两个外观:
1)Skeleton skin
通常是您想要其他皮肤的皮肤。 这等效于在Spine编辑器中选择外观。
2)SkeletonData defaultSkin
包含了所有不在Spine编辑器皮肤中的附件。
When an attachment is needed, for example an animation's AttachmentTimeline needs to set an attachment, it is usually done by calling Skeleton setAttachment
. That function first looks in Skeleton skin
and uses the attachment found. If no attachment is found, it then looks in SkeletonData defaultSkin
.
当需要附件时,例如动画的 AttachmentTimeline 需要设置附件,通常可以通过调用Skeleton setAttachment
来完成。该函数首先在Skeletonskin
中查找并使用找到的附件。 如果没有找到附件,它将在SkeletonData defaultSkin
中查找。
You can change the SkeletonData defaultSkin
, but you don't normally want to since it contains items not in a skin in the Spine editor. Instead, you usually only change Skeleton skin
.
您可以更改SkeletonData defaultSkin
,但通常不希望这样做,因为它包含Spine编辑器中皮肤中未包含的项目。 取而代之的是,您通常只更改Skeleton skin
。
At runtime you can create a new skin (or make a copy of an existing skin) and then set the attachments on it or add other skins to it. This allows you to assemble a skin with all the attachments you want, then you would use that to set Skeleton skin
. Please see this page:
Runtime Skins - Spine Runtimes Guide
That is the Chinese page, but please note that the English page has a little bit more information about combining skins:
Runtime Skins - Spine Runtimes Guide: Grouping attachments
Sorry the Chinese page doesn't have that section yet! It's very difficult to keep all the translations updated.
在运行时,您可以创建一个新的外观(或复制现有外观),然后在其上设置附件或向其添加其他外观。这使您可以将皮肤与所需的所有附件组合在一起,然后使用它来设置Skeleton skin
。请查看此页面:
Runtime Skins - Spine Runtimes Guide
那是中文页面,但是请注意,英文页面提供了更多有关组合外观的信息:
Runtime Skins - Spine Runtimes Guide: Grouping attachments
抱歉,中文页面还没有该部分!保持所有翻译都是最新的非常困难。
Also take a look at the API reference for Skin, which shows the methods you can use to configure the skin:
另外,请参阅皮肤的API参考,其中显示了可用于配置皮肤的方法:
Skin