Working on a character who has a base animation that is always played on Track Index 0 (not set in Timeline, just applied right when the game starts up through code).
In Timeline, I have a Spine Track that is set to Track Index 1, and I have two clips that are blended/mixed (overlapping each other for about 0.3s).
When playing the Timeline in Editor mode: Looks correct (but the animation on Track Index 0 isn't playing since the game isn't running).
When playing the Timeline in Play mode: Animation dips during the mixing/blended section.
In code, I believe I would fix this by setting Hold Previous. Is that possible to do on the Timeline track somehow? Or might there be another workaround?
Thanks!!
Edit: Will be glad to add more info, screenshots, or anything if it would help