We actually figured out the issue. So everything's working properly now. When leaving the Pma Vertex colors enabled our assets tended to darken because of it when doing color changes between different slots and the Canvas Compatibility smoothed things out from there. It seems it was related to this issue - Unity ugui SkeletonGraphic添加CanvasGroup组件,改变alpha,动画的颜色和透不正常
You know, question @Harald Is the SkeletonGraphic the preferred shader for UI elements? Our project is currently using the Universal Rendering Pipeline and we now have the SkeletonGraphic set up properly. Sort of just found out about the URP shaders Spine now offers, should we be using any of those instead?