I've committed some changes for both spine-unity and spine-tk2d. There is a new shader, "Skeleton Lit" which allows your images to be affected by lights. The shaders also cast shadows now, though there is no alpha in the shadow edges. Maybe we can come up with a better way for that.
Computing normals is done much better now which was reported as a bottleneck before, so performance should be better when "calculate normals" is checked. Finally, meshes are now double buffered, which Unity says is ideal on mobile for meshes updated each frame, as ours are.
Some skeleton pron:
Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque
Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque
Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque





nGUI()
But my priority right now is getting normal maps working anyway.
And I think the reason why shadows don't work is because of LOD/shadow resolution caps.