I'm looking to 'Freeze' bone transforms so that slots that are imported and parented don't transform once parented.
I had to pull a rig of only bones from a different Skeleton into a new Skeleton made via an imported json created by the PhotoshopToSpine script.
The imported images are 1.3x larger (due to the creation process requiring a larger image file) so scaling the root bone by 1.3 is enough to keep everything aligned. However, the problem now is the slots scale when parented to the bones in question.
Scaling the bones and then freezing them so the new scale becomes a scale of 1 instead of 1.3 would solve this. I'm just not sure if this feature exists. Also I can't use Compensate while parenting because I'm told it has potential to cause problems should the images be divided into smaller parts for control purposes if someone down the chain needs to edit.
Thanks!