Our project has certain parameters that mean I find myself keying the Draw Order constantly.
Unfortunately the Timeline sets all Draw Order keys as sticky- meaning they are always visible regardless of what part of the skeleton you select.
Example- I set a draw order key on the hand so the character can reach behind his back on frame 20. Later, I decide I need to adjust the timing of a blink that is also on frame 20. If I select the eyelid, select its keys, and move them- I have also just moved the timing on the hand. Instead, I have to scroll down to the bottom of the Timeline, deselect the DO keys manually, and then I can adjust the blink in isolation.
This may seem minor- but when you have to do it 10-15 times in a row as you polish the timing of a complex skeleton, it is very frustrating and really slows the workflow.
A simple toggle for the DO keys, so their visibility could be turned on/off according to the animator's preference would solve this inconvenient issue.
Thank you!
-Anna
PS- I know you can turn them off by setting a filter. Unfortunately that doesn't improve anything, since then I would have to modify the keys of each other transform at a time, which would be equally clunky, since the filter can only enable one tool at a time.