I use SkeletonGraphic in my UI, and I try to get a bone's world position.
Spine.Bone bone = _testSpine.Skeleton.FindBone("bone");
Vector3 pos = bone.GetWorldPosition(_testSpine.transform);
Debug.LogError(pos);
bone = _testSpine.Skeleton.FindBone("bone2");
pos = bone.GetWorldPosition(_testSpine.transform);
Debug.LogError(pos);
No matter which bone I get, it always return the same world position as root's world position.
Is this a bug?