I use Package 3_7-2019-05-02 and build a switch demo with "Spine Examples" scene.
SkeletonAnimation didn't work but SkeletonGraphic is fine.
Build SkeletonAnimation Scene
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Switch don't render Spine object
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Build SkeletonGraphic Scene
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Switch render correct
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Harald ha scrittoThank you for the version info.
tyrealhan ha scritto But after update 3.7, it can't render any Spine animation, all Spine objects is invisible, even I use the Spine official demo to build a Nintendo Switch application, it also have the same problem.
Regarding the "Spine official demo": which scene of the Spine Examples
did you use that did not work?
Does this Spine Examples
scene also not render any visible Spine skeletons when you create a new empty project, place only the Spine-Unity 3.7 runtime in it and build and deploy to the switch?
I have build a new empty project only import Spine-Unity 3.7 runtime, and only use Spine Examples scene, you can see my screenshots and photos which is attached.
Spine-Unity 3.7 runtime works well in Windows, macOS, iOS, Android, only invisible in Switch.