Erikari ha scrittoHello! I haven't experienced this behavior except in some rare cases where there were many vertices ( usually over 2000) when combined with mesh deformations (over 300.000), especially on less performative computers. Is this the case for the project you're inspecting as well, or does it also happen on the Spine example projects? What OS and Spine version are you using?
Hi Erikari
I wasn't having this issue before, and I haven't updated the character with new meshes for a couple years now.
The odd thing is it only happens to a specific animation. Other animations of the same file can scrub just fine.
I guess I need to remove each sprite\ slot piece by piece and narrow down what's causing this..
I'm on the latest Spine version running windows7 on a i7 with 12 GB RAM. There aren't issues with performance, it just freezes after the 4-5th frame of scrubbing.
Really strange. But if you guys haven't had this before, then it's just a unique case for me then..
Thanks anyways